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I was surprised to see that matchmaking is still viable even at off-peak times, and I was able to find multiple matches at 5 am and 4 pm in around 1 minute or less. There is still a small dedicated community who play Battlerite, and I don’t blame them for refusing to let it “slip away”, Battlerite is exceptionally fun to play, is easy to pick up, and difficult to master, allowing players to continually better themselves and their tactics. Community Activity.ģ71 Steam users are currently playing Battlerite (Updated December 10, 2021, 8:07 pm) Stunlock Studios is not the villain here they loved the franchise and were passionate about growing it unfortunately, passion and dedication are only part of the formula for success, and without cold hard cash to continue development, it is unlikely that either title will return to active development anytime soon. Stunlock Studios gambled and lost by splitting attention between two titles, they ensured the death of both, and by July 2019, both games were put out to pasture. Unfortunately, every gambler will tell you that there is no such thing as a sure thing, and while Battlerite Royale launched with decent numbers on par with Battlerite, the player base quickly melted away, losing 97% of its player base within the first twelve months, and over 90% of its player base within 6 months.ĭuring this same period, Battlerite, which previously had sustained a decent community of around 4000-5000 players online at peak times, lost roughly 80% of its community and saw monthly peak CCU drop as low as 794 concurrent players. Seeing numbers like this, it’s easy to see why Stunlock Studios wanted a piece of the market, and with Battlerite at the time proving to be a niche success and enjoying the benefits of a dedicated and moderately sized community with decent player numbers, creating a second title (Battlerite Royale) was a reasonably safe gamble on paper, diversifying development resources in an effort to secure a new demographic. Apex Legends: Over 100 million players and earned well over 1 billion USD since its launch in 2019.Call of Duty Warzone/Modern Warfare: Over 100 million players and earned 1.9billion USD in 2020 alone.PlayerUnknown Battlegrounds Mobile: Over 34 million players and earned over 5 billion in revenue.Fortnite Battle Royale: Over 400 million users, earned over 9 billion USD in first 2 years, and was a major player in Epic Games 5.1 billion gross revenue in 2020.I do not fault Stunlock Studios for trying to capitalise on the battle royale craze, around the time Battlerite Royalewas announced, the battle royale genre seemed to be the proverbial golden goose, and in all actuality, it is and was very profitable for many developers. While this outcome was always a possibility for Battlerite, it was hastened by the development and launch of Battlerite Royale. Stunlock Studios announced on the 3rd of July 2019 that Battlerite would be receiving no content for the foreseeable future, stating that declining player numbers and revenue had resulted in Battlerite and Battlerite Royale becoming unsustainable forcing the studio to work on other titles to put bread on the table. What is Battlerite?īattlerite is a PvP arena brawler and the spiritual successor to the critically acclaimed Bloodline Champions. Įxperience the unique combination of a top-down shooter meeting a fast-paced fighting game and take part in highly competitive, adrenaline-fueled 2v2 and 3v3 battles. Įngage in quick and intense action as you take control over one of many Champions, each with unique abilities to master. Welcome to a world where Champions dedicate their lives to the Arena. Welcome to “ Is it Dead or Dying?”, each edition we check out a different game widely believed to be “dead” to see if there is any development or community activity and determine if it is genuinely beyond recovery.